![]() If you’re good at these kinds of puzzles, beating it in less than an hour isn’t out of ordinary–in fact, doing so will get net you a trophy/achievement. Now if you’re into games like this, it’s definitely an experience seeing it through to the end, but at only eight levels, it’s a really short game. Until now, I’ve never understood the appeal of Portal, I ragequitted The Witness, and I’ve never bothered with The Talos Principle, but Superliminal just clicked. What Makes It Worth My Time And Money?Īs cool as some of these ideas are, these types of games aren’t for everybody. It’s all really clever stuff, and each level features a new theme to think about as you make your way through, including a horror level. If you look at it from an angle where the cube on the wall is complete, you’ll be able to pick the cube off the wall and use it as a solution to get to the nearby exit. That vase also doubles as a missing part of a painting of a checkered cube on the wall. When you initially entered that room, it wasn’t there, but it had only appeared there after looking at it from the back angle. One such room requires you to walk to the back, look back at the entrance to the room to see what looks like a vase on a roundtable. Another level in the game, for example, features 2D art on walls made to look like objects you’d otherwise be able to interact with. The game also uses optical illusions to mess with your mind. It doesn’t punish you for thinking outside the box. ![]() Most of the rooms have more than one solution, and that’s the beauty of the game. Or you can make the block smaller, jump on it, and get into the room that way. You can then use that bigger chessboard as a ramp to make your way up the oversized block and into the room. So one of the ways through is to grab the chessboard, make it bigger by holding it above your head and dropping it. One of the early rooms has a giant block in it, and it covers the entrance to another hallway leading to another room. There’s nothing like walking through hallways that have no puzzles, but this won’t last long. You’re all alone, with nothing but some blocks, a chessboard and its pieces, and as you make your way out, the game starts to mess with you. You’re pretty much setup to believe that you’re in an insane asylum. Take the introductory rooms in the game for instance. ![]() ![]() Superliminal, for me, was a palette cleanser to get through in between really dense releases in The Last of Us Part II and Ghost of Tsushima, and it more than got the job done. It’s worth noting that I’ve never actually beaten any of the aforementioned first-person puzzlers, but after seeing the gameplay trailer, I couldn’t help but feel intrigued. The result is a wonderfully paced, albeit short, puzzler with a heartwarming finish. The game utilizes forced perspective as a size manipulation method for the various items in the game where the objective is to move from room to room until the game is over you’re free, or at least you think you are. It’s a fixed size, so if you look at it from farther away, it’s going to look small, but if you look at it up front, it’ll appear to be a lot bigger than it actually is. What sets Superliminal apart is in its gameplay structure. Superliminal is another first-person puzzler much in the vein of games like Portal, but there’s nothing to shoot here. Jonathan Bloom’s The Witness and Steam darling The Talos Principle also come to mind, but it’s good to see a game like Superliminal offer a different perspective… That was supposed to be a joke, a pun one really. Yep, I walked around frustrated a lot after 3AM too.įirst-person puzzle games are really starting to become more commonplace in the market, especially with the indie scene after the success of games like Portal. ![]()
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